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Saiba Syphoner
( 4)
Creature — — Human Ninja
(2/2)
Flash This spell costs less to cast if there are no instant or sorcery cards in your hand. When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand. If Saiba Syphoner would die, shuffle it into your library instead.
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Sakashima's Protege
( 6)
Creature — Shapeshifter
(3/1)
Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.
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Sally Sparrow
( 4)
Legendary Creature — Human Detective
(2/3)
You may cast creature spells as though they had flash. Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Samut, Voice of Dissent
( 5)
Legendary Creature — Human Warrior
(3/4)
Flash Double strike, vigilance, haste Other creatures you control have haste. , : Untap another target creature.
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Samwise the Stouthearted
( 2)
Legendary Creature — Halfling Peasant
(2/1)
Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
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Sandstalker Moloch
( 3)
Creature — Lizard
(4/2)
Flash When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Saproling Symbiosis
( 4)
Sorcery
You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.
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Sautekh Immortal
( 3)
Artifact Creature — Necron
(2/2)
Flash Elite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
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Savage Summoning
( 1)
Instant
This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
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Saving Grace
( 2)
Enchantment — Aura
Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
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Saving Grasp
( 1)
Instant
Return target creature you own to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scale of Chiss-Goria
( 3)
Artifact
Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +0/+1 until end of turn.
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Scion of Oona
( 3)
Creature — Faerie Soldier
(1/1)
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
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Scion of Stygia
( 3)
Creature — Tiefling Shaman
(2/1)
Flash Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20. 1–9 | Tap that creature. 10–20 | Tap that creature. It doesn't untap during its controller's next untap step.
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Scorching Missile
( 4)
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scour All Possibilities
( 2)
Sorcery
Scry 2, then draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scout's Warning
( 1)
Instant
The next creature card you play this turn can be played as though it had flash. Draw a card.
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Scryb Ranger
( 2)
Creature — Faerie Ranger
(1/1)
Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
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Scuttling Sentinel
( 3)
Creature — Crab Elf
(3/2)
Flash Vigilance When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
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Sea Legs
( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
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Sea-Dasher Octopus
( 3)
Creature — Octopus
(2/2)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.
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Seal Away
( 2)
Enchantment
Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
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Secrets of the Key
( 1)
Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Flashback
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Seht's Tiger
( 4)
Creature — Cat
(3/3)
Flash (You may cast this spell any time you could cast an instant.) When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
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Seize the Day
( 4)
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Seize the Storm
( 5)
Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Selfless Squire
( 4)
Creature — Human Soldier
(1/1)
Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
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Self-Reflection
( 6)
Sorcery
Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sentinel of the Pearl Trident
( 5)
Creature — Merfolk Soldier
(3/3)
Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
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Sentinel's Mark
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
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Sentry Bot
( 5)
Artifact Creature — Robot
(2/5)
Flash This spell costs less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get for each creature attacking you. At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.
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Serpent Skin
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. : Regenerate enchanted creature.
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Sever the Bloodline
( 4)
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sevinne's Reclamation
( 3)
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shadow Kin
( 4)
Creature — Shapeshifter
(2/2)
Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
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Shadowbeast Sighting
( 4)
Sorcery
Create a 4/4 green Beast creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shambleshark
( 2)
Creature — Shark Crab
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Shattered Perception
( 3)
Sorcery
Discard all the cards in your hand, then draw that many cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shimmer Myr
( 3)
Artifact Creature — Myr
(2/2)
Flash You may cast artifact spells as though they had flash.
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Shining Armor
( 2)
Artifact — Equipment
Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Short Circuit
( 2)
Enchantment — Aura
Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
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Sicarian Infiltrator
( 3)
Artifact Creature — Human Soldier
(1/2)
Flash Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.
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Sigarda's Aid
( 1)
Enchantment
You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
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Sigarda's Vanguard
( 5)
Creature — Angel
(3/3)
Flash Flying Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
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Sigrid, God-Favored
( 3)
Legendary Creature — Human Warrior
(2/2)
Flash First strike, protection from God creatures When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
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Silent Departure
( 1)
Sorcery
Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Silumgar Sorcerer
( 3)
Creature — Human Wizard
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Silumgar Sorcerer exploits a creature, counter target creature spell.
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Silver Scrutiny
( 2)
Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards.
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Silver Shroud Costume
( 2)
Artifact — Equipment
Flash When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip
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Silverstorm Samurai
( 6)
Creature — Fox Samurai
(3/3)
Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Simian Grunts
( 3)
Creature — Ape
(3/4)
Flash Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Singer of Swift Rivers
( 3)
Creature — Merfolk Shaman
(3/2)
Flash When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) You may cast Merfolk spells as though they had flash.
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Siphon Insight
( 2)
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback
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Sister of Silence
( 5)
Creature — Human Knight
(3/3)
Flash Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.
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Skittering Cicada
( 3)
Creature — Insect
(2/2)
Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value.
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Skull Fracture
( 1)
Sorcery
Target player discards a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Skylasher
( 2)
Creature — Insect
(2/2)
Flash This spell can't be countered. Reach, protection from blue
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Skyline Predator
( 6)
Creature — Drake
(3/4)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Slimebind
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -4/-0.
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Slippery Bogbonder
( 4)
Creature — Human Druid
(3/3)
Flash Hexproof When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
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Slitherwisp
( 3)
Creature — Elemental Nightmare
(3/2)
Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
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Smirking Spelljacker
( 5)
Creature — Djinn Wizard Rogue
(3/3)
Flash Flying When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
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Smiting Helix
( 4)
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Snapcaster Mage
( 2)
Creature — Human Wizard
(2/1)
Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Snapping Sailback
( 5)
Creature — Dinosaur
(4/4)
Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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So Tiny
( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
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Soar
( 2)
Enchantment — Aura
You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying.
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Soaring Thought-Thief
( 2)
Creature — Human Rogue
(1/3)
Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.
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Soldier of the Grey Host
( 4)
Creature — Spirit Soldier
(2/2)
Flash Flying When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn.
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Solid Footing
( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
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Solitude
( 5)
Creature — Elemental Incarnation
(3/2)
Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
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Soul Enervation
( 4)
Enchantment
Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
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Spectral Adversary
( 2)
Creature — Spirit
(2/1)
Flash Flying When Spectral Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
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Spectral Sailor
( 1)
Creature — Spirit Pirate
(1/1)
Flash (You may cast this spell any time you could cast an instant.) Flying : Draw a card.
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Spell Queller
( 3)
Creature — Spirit
(2/3)
Flash Flying When Spell Queller enters the battlefield, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
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Spellstutter Sprite
( 2)
Creature — Faerie Wizard
(1/1)
Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
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Spider Climb
( 1)
Enchantment — Aura
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
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Spider Spawning
( 5)
Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Spiked Pit Trap
( 1)
Artifact
Flash , , Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. 1–9 | Spiked Pit Trap deals 5 damage to that creature. 10–20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
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Spire Mangler
( 3)
Creature — Insect
(2/1)
Flash Flying When Spire Mangler enters the battlefield, target creature you control with flying gets +2/+0 until end of turn.
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Spire Monitor
( 5)
Creature — Phyrexian Drake
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Spirit Flare
( 4)
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Spirit of the Hunt
( 3)
Creature — Wolf Spirit
(3/3)
Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
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Spiteful Motives
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+0 and has first strike.
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Spontaneous Mutation
( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
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Springjaw Trap
( 1)
Artifact
Flash , , Sacrifice Springjaw Trap: It deals 3 damage to any target.
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Spring-Loaded Sawblades
( 2)
Artifact
Flash When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Starlit Mantle
( 2)
Enchantment — Aura
Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
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Stasis Snare
( 3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
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Stingblade Assassin
( 4)
Creature — Faerie Assassin
(3/1)
Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
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Stoic Sphinx
( 4)
Creature — Sphinx
(5/3)
Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
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Stonecloaker
( 3)
Creature — Gargoyle
(3/2)
Flash Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.
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Stoneskin
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +0/+10.
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Stop Cold
( 4)
Enchantment — Aura
Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
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Strangling Soot
( 3)
Instant
Destroy target creature with toughness 3 or less. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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